Deathstate Wiki
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There are many fun little secrets that come from the world of Deathstate!!!

Here are just a few...

Deathstate boxart final

Deathstate Cover Art

  • The original concept for Deathstate came from an HTML5 game jam in late 2013.
  • Originally the game was titled “Motherlode” as a reference to the line “Bring back the motherlode, Barry" from Beyond the Black Rainbow. It was then changed to Deathstate due to the game series “Motherlode” and “Super Motherlode” already owning the name.
  • Originally there was only going to be a male / female character selection, and characters didn't have individual powers.
  • Deathstate was first shown to the public at PAX East 2015 and was included in the Indie Megabooth. Because of the overwhelming response at the conference, the game was worked on full-time leading up to it’s release in October 2015.
  • Each run in Deathstate is generated from a complex procedural engine, offering lots of replayability. You never know what items and enemies you might run into during a playthrough.
  • Matt Leffer, lead developer of Deathstate, added mouse controls to the PC version to make it more friendly to people with physical disabilities who can only play the game with one hand. The controls can be found under options in the title menu or in-game and also features default Xbox 360 controls if you want to use a controller.
  • The Succubus and Slime are two planned playable characters that were not finished. You can see their sprites in the Achievement icon for unlocking all characters.
  • The Desecration system evolved from a desire to let players increase difficulty without going through a traditional Difficulty Menu. Insanity Mode was added in a post-launch patch to challenge the top-end players.
  • The music in Deathstate was inspired by horror movie soundtracks and contemporary synth wave music (Perturbator, Umberto). When making the music it was mostly composed with touchstone gothic sounds and synth instruments; some of which resemble sounds from the Sega Genesis.
  • A lot of things added to Deathstate have been from fans giving ideas and suggestions from steam forums and other social media. Fans and other people have been a big part of the process of testing for bugs and errors in the game. Overall the fans have been a huge motivation to step up our game. Secrets we’ve put in the game have been found very quickly inspiring us to keep creating more difficult challenges.
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